Design for the Disadvantaged D4D
Design for the Disadvantaged D4D was recently launched in Shanghai, a project to help those most in need by taking the collective knowledge and skills of designers.
Who are the Disadvantaged? No, these are not (only) disabled people but all those which don’t belong to the world’s fortunate 10% … Of the world’s total population of 6.5 billion, 5.8 billion people, or 90%, have little or no access to most of the products and services many of us take for granted; in fact, nearly half do not have regular access to food, clean water, electricity or shelter. Other problems are illiteracy, homelessness, lack of education.
Universal design aims for supporting those people in need.
Universal design is a relatively new paradigm that emerged from “barrier-free” or “accessible design” and “assistive technology.” Universal design strives to be a broad-spectrum solution that produces buildings, products and environments that are usable and effective for everyone, not just people with disabilities. Moreover, it recognizes the importance of how things look. For example, while built up handles are a way to make utensils more usable for people with gripping limitations, some companies introduced larger, easy to grip and attractive handles as feature of mass produced utensils. They appeal to a wide range of consumers.
Source: en.wikipedia.org
Principles of Universal Design
- Principle One: Equitable UseThe design is useful and marketable to people with diverse abilities
- Principle Two: Flexibility in UseThe design accommodates a wide range of individual preferences and abilities.
- Principle Three: simple and intuitiveUse of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level.
- Principle Four: Perceptible InformationThe design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities.
- Principle Five: Tolerance for ErrorThe design minimizes hazards and the adverse consequences of accidental or unintended actions.
- Principle Six: Low Physical EffortThe design can be used efficiently and comfortably and with a minimum of fatigue.
- Principle Seven: Size and Space for Approach and UseAppropriate size and space is provided for approach, reach, manipulation, and use regardless of user’s body size, posture, or mobility.
Source: The Center for Universal Design
Design for the Disadvantaged D4D in Shanghai was conceived by Douglas Wang from AutoDesk, to bring together the design community to create tools, services, and objects of everyday life to help those around us most in need, financially and physically disabled local Chinese. D4D has gone from idea to organization in just under two months, and has brought on lead designers and executives from Frog, Microsoft, AutoDesk, and others.
The design profession has much more to offer our society than just basic aesthetics, functions and usability. Design can solve problems creatively and effectively, raise social awareness, improve the quality of life, and promote social interaction.
Project’s goal: support street vendors
Project’s goal will be to develop tools, services, products for street vendors in Shanghai. Though for example thousands of people enjoy their noudle soups and BBQ skewers from street vendors each night or others get cheap watches or DVDs from peddlers, street vendors are a disadvantaged group. In recent years conflicts between street vendors and the police forces chengguans have frequently went out of control, with officers and vendors both resorting to violence.
The development process
The project’s development process follows the approach of User Centered Design.
Student works opportunities
To my students at Hochschule Esslingen: contact me for oppurtunities (thesis work, internships) to take part in this project.
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